It's been a while since I've posted an update, and that's because I have been so busy working on the game and getting feedback at various events. Since my last post, I have brought on an artist, demoed Save the Date! at Seattle iFest 2019, and pitched Save the Date! at The Big Indie Pitch Seattle. It's been a whirlwind and we have three more events on the schedule already! In addition, I'm working on getting our Kickstarter put together so we can launch in June, so more on that soon!
Meet the Artist: Luiza Coronato
In April, Luiza started as the artist for Save the Date! She is a Brazil-based 2D artist with a heart-warming style and an appreciation for good puns. I am so excited with the direction the art for the game is going and I can't wait for everyone to see the first area come together! You can check out her work on Facebook, Twitter, and Instagram.
Here is some of her past work:
Want to come try Save the Date! in person? Check us out at one of these events:
- Renton City Retro (with Seattle Indies) May 24 - 25
- E3 (with IndieCade) June 11 - 13
- The Big Fake Wedding Seattle October 24
Quick recap of Seattle iFest 2019
On May 4, AIE filled the Seattle Center Armory with indie games both digital and table top. Passionate gamers, March of Dimes walkers, and Taco Truck Challenge tasters all stopped by to see what was new and try out the games.
This was the first time Save the Date! was shared with the public and the interest and excitement we got was so much more than we could have ever expected. It was great to see so many people play and love our pre-alpha demo and even better to get so much feedback that we can use going forward!
Here are some of the first players of Save the Date!
Learnings from PG Connects and The Big Indie Pitch Seattle
PG Connects and PC Connects came to Seattle last week for an exciting two days of talks, demos, networking, and pitching. This was a great opportunity to get feedback from members of the industry, so we showed the game at The Big Indie Pitch and The PC Indie Pitch.
While our game is still pre-alpha, and therefore very rough around the edges, we were able to get a lot of good feedback from the judges and ideas of areas to improve. In addition, the conference was a great opportunity to meet other indies in the area and learn about their journeys. All in all, the conference was a success for Tough Cookie Games and Save the Date!
Also, tweet us!
In case you missed it, somewhere during this hectic Spring we launched our Twitter! Follow us to keep up with the latest Tough Cookie Games news!